Square Enix Layoffs »

Michael McWhertor at Polygon:

We can confirm that Square Enix’s Los Angeles office has eliminated a number of positions as part of the corporate restructuring announced last week,” Square Enix senior director of public relations Reilly Brennan wrote in a statement to Polygon. “This is an unfortunate situation and we are offering assistance and severance packages to any employees affected by this, we want to thank them for their hard work and sincerely wish them well in the future.

This is sad. Glad to see those crazy expensive iOS titles are paying off.

It's all about Q'bert »

Michael Weinreb, writing at Grantland:

Over that time, he lost a sizable chunk of his Q*bert reserve, but he woke up and built back his army, fending off red balls and purple snakes and green gremlins, hopping from square to square, changing the colors on the pyramid in a game that often feels like the residue of a bad psilocybin trip when you try to play it for 10 minutes, let alone until your synapses foment a revolution against themselves. He lay down under the Roller Disco machine roughly every eight to nine hours, snoozing peacefully and restoring himself to life until he’d broken the all-time high score, and then, because he knew a man in a Florida garage was simultaneously chasing after the same record he’d just broken, he kept going, past 70 hours, into territory that no upright arcade gamer had ever approached.

Fascinating story, especially for us 80’s nerds.

We waited 10 years for this? »

Kyle Orland and Peter Bright at Ars Technica:

After spending around a dozen hours each playing the game this weekend, Microsoft Editor Peter Bright (who considers himself a bit of a SimCity die-hard) and I (Gaming Editor Kyle Orland) were pretty disappointed with what we found. What follows are edited excerpts from the various conversations we had over instant messaging this weekend, discussing how we were finding our initial time with the game. We’ll have a more detailed review later when we’ve had a chance to try out the final release, complete with all the globally connected, Internet-enabled features EA has been playing up, but just going by first impressions, maybe EA shouldn’t have messed with its successful city building formula quite so much.

Check out this whole piece. It sounds like EA messed up big time, which is incredibly sad. I was really looking forward to trying the game.